Jump to content

Minecraft heroes and villans RPG RP

minecraft heroes and villans role play RP RPG

1 reply to this topic

#1
vinsentcloud

    Creative Genius

  • Moderators
  • 219 posts
  • LocationGrand haven, Michigan
The hero [Gomecha] Wakes up in a nearly desolate large village. He wanders to find there are but only a handfull of villagers and a golem that has been out of order for some time leaving the village defensless against the horrors of the night. The villagers offer to trade to and house the hero and he humbly accepts, and vows to protect the village.

Game and rules.
In this RPG the hero [Gomecha] Will either fail or acheive his objectives.
Objective 1. Complete and make the iron golem operational.
1. get 4 iron blocks and 20 redstone
2. hire a engineer 20 gold
Objective 2. Help the villagers to progress to secure and prosper in their town.
1. 50 cobblestone and 50 wood
2. 20 gold
3.Iron golem operational
objective 3. Defeat herobrine the one who calls on the mobs to minecraft.
1. make a shrine
2. defeat him

Time: day and night are every 10 posts.

Damage and health: Every player will have different damage and stats that they will display in every post. 5<3 means the player has 5 hearts. Damage will be assigned with class and skill.

Fatigue: Fatigue is how many [posts] until you can use an action again (dialogue is fine). it will be displayed on the skill.

Dialogue: you only have one space for dialong and cannot double post, two next to one another count as one to prevent fatigue from being cheated.

skills: using a skill is easy just bracket it like so [swing sword] so it wont get lost with dialogue.

Mining: To mine is easy, mining cost fatigue and is used like a skill. You do need to craft tier items to mine next tier. Iron is needed for gold, redstone, and diamond. you do start with a cobblestone pick. and the mine is secure from mobs. looks like [mining diamond] or [mining coal] And a Diamond pickaxe makes gathering gold iron and diamond -1 fatigue
Chart
Coal = 1 fatigue
Iron = 2 fatigue
Gold = 3 fatigue
Redstone = 4 fatigue
Diamond = 6 fatigue
Obsidian = 8 fatigue
Sand, dirt, cobble, gravel, netherack, soulsand ect.... = 1 fatigue

Gathering: same as mining, you cant make a new pickaxe without wood and sticks!
Chart
Cactus: 1 fatigue
Pumpkin: 1 fatigue
sugar cane/ coco beans: 1 fatigue
Raw chicken: 1 fatigue
mushrooms (2): 1 fatigue
Milk: 1 fatigue
Tree(4 wood): 2 fatigue
raw pork: 2 fatigue
Tree(8 wood): 4 fatigue
Steak(2) leather(2): 6 fatigue

Crafting and smelting: Crafting cost no fatigue, but requires the ingredients. Smelting cost only 1 fatigue per item and 1 coal per 6 items. Diamond does not get smelted.

Health items
http://www.minecraftwiki.net/wiki/Food

Damaging items
Wooden and gold sword: 1D
cobble sword: 2D
iron sword: 3D
diamond sword: 5D
Bow: 2D

Defense items
leather and gold -.2 hearts from attack per worn item
iron -.5
diamond -.8

Classes and skills:
Here is what classes and with what skills there are to choose from or in the game.
Good! All Helping the hero to fulfil his destiny. Upon death you choose to spawn in as a new or reincarnated good guy. or even choose to turn evil! Spawns anytime of day.
Hero: Gomecha (host only)
HP: 20<3
skills: Mining, gathering, crafting, smelting.
Slash = 1 fatigue
Hero slash = 4 fatigue
run away = 2 fatigue against melee 4 against ranged
Steve: playable
Hp: 12<3
Skills:Mining, gathering, crafting, smelting.
Slash = 1 fatigue
run away
Wolf: playable but unable attack creepers
Hp: 5<3
Skills: A Puppy is born to replace you if you die.
Bite = 1 fatigue = 1 - 4 damage depending on how many wolves
Reproduce = 5 fatigue for it to grow = creates 1 wolf and makes up to four for a pack
run away
Villager
hp:10<3
skills: useless and runs away to the nearest home.
Iron Golem
He is broken but protects the village in operational mode.
Hp:50<3 renenerates .2 per second
Skills: Solid body 2.0 armor rating
Fling = 1 fatigue = 5 D
Evil! You reincarnate evil or choose to help the good guy for a life or three being good... only spawns at night
Herobrine: playable by anyone but the hero when summoned.
30<3
Skills: diamond bones allowing his punches to have 5D, control up to 3 evil monsters (fatigue not counting towards herobrine)
Punch = 1 fatigue
summon mob = 1 fatigue per up to 3
summon fire = 1 fatigue = 1 D per turn unless holding a water bucket
Zombie: playable
10<3
skills: destroy door with 3 fatigue or 1 fatigue with 3 zombies
punch = 1 fatigue = 1dam
bite = 2 fatigue = 3 turn poision (milk cures)
Skeleton: playable
8<3
skills: bow, mount spider but cost 10 fatigue and the other player must respawn if agreed upon.
Shoot = 1 fatigue = 1D
Shoot poision = bite affects
Shoot fire = summon fire affects
Spider:playable
8<3
Skills: poision = bite affect (wont stack with other poision), climb anywhere
Bite = bite
slow = +1 fatigue to attackers attacks
Spider jocky: playable
16<3
shoot and bite = 2 fatigue = 2dam + poision affect
climb and shoot = 4 fatigue = 1dam and hidden from melee for 2.
creeper:playable
5<3
EXPLODE! = instant death = 5D
Herobrine worshiper:playable
Same as a steve but wont be attacked by mobs, can help the hero but will turn in a second to get a stab at him at the risk of dying. can join with mobs to fight. but will spawn at anytime and not at night.
More is to be added :)
Posted Image Posted ImagePosted Image
Posted Image

#2
vinsentcloud

    Creative Genius

  • Moderators
  • 219 posts
  • LocationGrand haven, Michigan
<Ex post> Gomecha 20<3
[mine for iron]
(so now i wait 2 posts till I can do anything but i can still talk to other players, dialogue between good and evil only works in confrontation and in species ex. "hi bob" from a zombie would sound like "Brains" to a Good charactor)
Posted Image Posted ImagePosted Image
Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users